Thay by Region
click on the regions to view relevant information
Map © Wizards of the Coast
The Alaor
"Sunset Castle" by Ninjatic (resized) is licensed under CC BY-NC-ND 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: Umberlee, Waukeen Minor Temples: Bane, Cyric, Beshaba, Tymora Shrines: Istishia, Garagos, Red Knight, Tempus |
Major industries | Ambergris, cartography, mercenaries, pearls, rope, ship supplies, ships, slaves, whale oil |
Population estimates | Nobles: 1,962, Commoners:4,844, Humanoids: 14,663, Slaves: 30,029 |
Notes | Primary shipyards and naval base of Thay; docking place of The Red Scourge, Thay's flagship; not included in the weather net |
Settlements & Ruins | The Hand (small island), the Arm (main island) |
Alignment | NE |
Industry | |
Vice | Despair |
Reputation | Accepted |
Colors | Midnight blue & white |
Symbol | Stylized kraken |
Motto | Swift Winds and Swifter Swords |
Delhumide
"Peaceful Waters" by Hieronymus7Z (resized) is licensed under CC BY-NC-SA 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: Jergal, Shar, Set, Talona, Thoth (secret) Minor Temples: Azuth, Hathor (secret), Kossuth, Oghma, Savras, Siamorphe Shrines: Beshaba, Velsharoon (secret) |
Major industries | Magical experiments (esp. area effects), poisonmaking, potions and oils, disease studies, undead production |
Population estimates | Nobles: 3,447, Commoners: 73,776, Humanoids: 86,184, Slaves: 236,329 |
Notes | Ghosts, and spells haunt the region, which is dotted with ruins; tharch is used for experiments in necromancy, disease, and dangerous massive effects; many corpses are sold and shipped to Delhumide; formerly wandered by many demons, but in recent years, they have gone, leading to an increase in population |
Settlements & Ruins | Delhumide (ruins), Keluthar, Umratharos |
Alignment | LE |
Self-Control | |
Vice | Sloth |
Reputation | Tolerated |
Colors | Cocoa brown & silver |
Symbol | Stylized skull |
Motto | Death is Only the Beginning |
Eltabbar
"Sudden Rain" by SnowSkadi (resized) is used with permission
|
Key Details | |
|---|---|
Religion | Major Temples: Bane, Beshaba, Kossuth, Mask, Siamorphe, Waukeen Minor Temples: Azuth, Gargauth, Gond, Loviatar, Oghma, Red Knight, Samora, Shar, Talona, Tempus Shrines: Cyric, Jergal, Shaundakul |
Major industries | Art, gourmet and exotic cooking, drugs, fashion, foodstuffs, fishing, historic records, markets, mining, music, pearls, rope, ship supplies, ships, slaves, wine |
Population estimates | Nobles: 2,548*, Commoners: 91,577, Humanoids: 123,120, Slaves: 274,730 * adjusted to reflect the Eltabbar census of 1378: 10 youths (below age 16), 20 adults, 8 elders (above age 50), and 5 guests per noble house in the tharch (most reside in the capital) |
Notes | Capital of Thay is Eltabbar, a canalled city on the lake; much of the land used for growing; dotted with Nar ruins; traditional seat of conjuration magic; known for high culture and political power |
Settlements & Ruins | Eltabbar, Surcross, Sefriszar |
Alignment | LE |
Confidence | |
Vice | Vanity |
Reputation | Legendary |
Colors | Dark purple & silver |
Symbol | Magic staff with crowned top |
Motto | From Power Springs Everything |
Gauros
"The Acorn Tavern" by DaveyBaker (resized) is licensed under CC BY-NC-ND 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: None Minor Temples: Beshaba, Garagos, Malar, Shar, Shaundakul, Talona Shrines: Auril, Beshaba, Geb (open secret), Grumbar, Savras, Shaundakul |
Major industries | Animal products, carved goods (including wooden instruments), mercenaries, mining, poisons, timber |
Population estimates | Nobles: 2,955, Commoners: 64,665, Humanoids: 99,872, Slaves: 163,996 |
Notes | A rugged, forested land with no major cities; relatively poor; dotted with Raumathar ruins; traditional seat of divination magic; known for animal baiting and fights; mountains are not covered by the Thayan weather net |
Settlements & Ruins | Denzar (capital), Tasluk (mining camp), Gauros Keep (fort), Aszum (supplies the fort), Dhalinax (built on Raumathari ruin), Duvloc (forest & shipping), Rathor (forest town), Zurvec (mining camp), Chur Gathos (fort) |
Alignment | NE |
Industry | |
Vice | Wrath |
Reputation | Discounted |
Colors | Forest green & walnut brown |
Symbol | Wolf paw with claws bared |
Motto | The Hunt is Upon Us All |
Lapendrar
"Coastal Village" by DaveyBaker (resized) is licensed under CC BY-NC-ND 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: Chauntea, Lathander, Sune, Tymora, Valkur Minor Temples: Istishia, Hoar, Istishia, Kelemvor, Llira, Waukeen Shrines: Cyric (secret), Samora (secret), Sel?ne, Shar (secret), Sharess, Tempus |
Major industries | Arts, cotton, crafts, fashion, fish, leather, livestock, mining, weaving |
Population estimates | Nobles: 4,500, Commoners: 87,998, Humanoids: 110,808, Slaves: 245,994 |
Notes | Least strongly held of the tharchs; borders with Aglarond; traditional seat of enchantment magic; known for diplomacy, foreigners, parks and gardens; recent civil unrest has led to more Thayans moving to the tharch |
Settlements & Ruins | Amruthar, Anhaurz, Ezreket, Nethentir (captured 1086) and Nethjet |
Alignment | NG |
Hope | |
Vice | Despair |
Reputation | Despised |
Colors | Steel blue & sea green |
Symbol | Lute encircled by vines |
Motto | Beauty, Grace, and Plenty |
Priador
"Harbor" by JoakimOlofsson (resized) used with permission
|
Key Details | |
|---|---|
Religion | Major Temples: Bane, Kossuth, Loviatar, Mask, Umberlee, Waukeen Minor Temples: Azuth, Beshaba, Cyric, Gargauth, Shar, Siamorphe, Talona Shrines: Gond, Mystra, Oghma, Samora, Shaundakul, Tempus |
Major industries | Caravan supplies, cartography, crafts, fishing, markets, moneychanging and lending, monsters, rope, ship supplies, ships, slaves, trade goods, wine |
Population estimates | Nobles: 7,880, Commoners: 140,744, Humanoids: 186,992, Slaves: 434,822 |
Notes | Major port cities; start of the High Road; traditional seat of evocation magic; known for the Guild of Foreign Trade headquarters, great carven monuments; herds of centaurs |
Settlements & Ruins | Bezantur (est. -135 DR), Murbant, Thasselen |
Alignment | NE |
Celebration | |
Vice | Avarice |
Reputation | Praised |
Colors | Salamander orange & sapphire blue |
Symbol | Jets of flame and water intertwined |
Motto | Force and Fortune |
Pyarados
"Cachette-dans-la-montagne" by Burningraph (resized) is licensed under CC BY-NC-ND 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: Bane, Garagos, Gond, Kossuth, Red Knight Minor Temples: Beshaba, Geb (open secret), Hoar, Oghma, Siamorphe Shrines: Auril, Hoar, Malar, Shaundakul |
Major industries | Animal products, crafts, historic records, mercenaries, mining, mounts, training exotic beasts, weapons and armor (magic and normal) |
Population estimates | Nobles: 4,925, Commoners: 95,849, Humanoids: 150,120, Slaves: 273,326 |
Notes | Adventurers allowed to explore mountains; ruins; mines; military academy (trains "gentlemen," namely fighters and blackguards); mountains not covered by the weather net |
Settlements & Ruins | Belizir, Pyarados, Sekelmur, Thazrumaros |
Alignment | LE |
Self-Control | |
Vice | Vanity |
Reputation | Accepted |
Colors | Dark gray & silver |
Symbol | Sword crossed by a lance |
Motto | In Skill, Victory |
Surthay
"Quarry Wall" by JoshEiten (resized) is licensed under CC BY-NC-ND 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: None Minor Temples: Auril, Bane, Garagos, Malar, Mask, Talona, Tempus Shrines: Bane, Cyric, Istishia, Siamorphe, Talos |
Major industries | Alchemical items, alcohol, animal products, herbs, incense, perfume, potions and oils, spices |
Population estimates | Nobles: 3,940, Commoners: 72,887, Humanoids: 98,496, Slaves: 218,661 |
Notes | Borders Rashemen; seat of abjuration magic; lodges train barbaric warrior tradition, namely rangers and rough fighters; near the Surmarsh and its lizardfolk; not covered by the weather net |
Settlements & Ruins | Surthay [to be developed]. |
Alignment | CE |
Confidence | |
Vice | Sloth |
Reputation | Discounted |
Colors | Hunter green & apricot orange |
Symbol | Lizard eye on a scaled field |
Motto | Fortitude and Fearlessness |
Thaymount
"First Day of Winter, Sanyaville" by KarinaLunaria (resized) is licensed under CC BY-NC-ND 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: Azuth, Bane, Kossuth, Shar Minor Temples: Beshaba, Gargauth, Gond, Mask, Loviatar Shrines: Cyric, Helm, Jergal |
Major industries | Forgecraft, magical items (weapons, armor, rings, rods, staffs, wands), mining, monsters, construct & undead production |
Population estimates | Nobles: 1,977, Commoners: 27,333, Humanoids: 36,936, Slaves: 158,498 |
Notes | Restricted to Red Wizards, their support staff and guests; labs |
Settlements & Ruins | None named [to be developed]. |
Alignment | LE |
Justice | |
Vice | Corruption |
Reputation | Legendary |
Colors | Maroon red & black |
Symbol | Glowing volcano |
Motto | Mastery Over All |
|
High Thay | |
|---|---|
Religion | Major Temples: Azuth, Kossuth, Shar, Siamorphe Minor Temples: Bane, Cyric, Gargauth, Waukeen Shrines: Geb (open secret), Oghma, Savras, Samora, Thoth (secret), Velsharoon (secret) |
Major industries | Drugs, fruit, tobacco, wine |
Population estimates | Nobles: 1,970, Commoners: 36,444, Humanoids: 49,248, Slaves: 109,330 |
Notes | Separate region, outside of the Thaymount mountains but on the same plateau; cooler and more humid; fertile; people of power have estates here; known to be where nobles go to retire |
Alignment | NE |
Celebration | |
Vice | Carnality |
Reputation | Praised |
Colors | Gold & tyrian purple |
Symbol | Sun setting over orchards |
Motto | Just Rewards |
Thazalhar
"The hidden city" by Prospero0404 (resized) is licensed under CC BY-NC-ND 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: Azuth, Jergal, Shar, Siamorphe Minor Temples: Mulhorandi pantheon (open secret), Oghma Shrines: Mask, Samora |
Major industries | Aphrodisiacs, art, books (including advanced spellbooks), fashion, historic (Mulhorandi) antiques, preservation, and architecture, perfume, weaving (inc. silk), writing |
Population estimates | Nobles: 3,970, Commoners: 73,776, Humanoids: 86,184, Slaves: 191,329 |
Notes | Smallest land mass after Alaor; land routes between Thay & Mulhorand; bridge fees; traditional seat of illusion magic; known for static arts (painting), fashion, fine books, and the Great Library |
Settlements & Ruins | None named [to be developed]. |
Alignment | LE |
Patience | |
Vice | Carnality |
Reputation | Tolerated |
Colors | Vellum yellow & carnation pink |
Symbol | Rolled scroll crossed by a flail |
Motto | History is Eternity |
Tyraturos
"FFG: Game of Thrones - Qarth" by Hieronymus7Z (resized) is licensed under CC BY-NC-SA 3.0
|
Key Details | |
|---|---|
Religion | Major Temples: Bane, Garagos, Kossuth, Mask, Shaundakul, Tempus, Waukeen Minor Temples: Loviatar, Red Knight, Set (secret), Siamorphe, Shar, Talona Shrines: Beshaba, Hoar, Samora |
Major industries | Caravans, crafts, drugs, foodstuffs, markets, moneychanging and lending, poisons, slaves |
Population estimates | Nobles: 7,387, Commoners: 136,663, Humanoids: 84,680, Slaves: 409,990 |
Notes | Crossroads of Thay; exotic slaves; traditional seat of transmutation magic; great gladiatorial arena in the capital city |
Settlements & Ruins | Ankhur, Delabbar, Hurkh, Mophur, Nuthretos, Solzepar, Surag, Tyraturos |
Alignment | CE |
Confidence | |
Vice | Wrath |
Reputation | Accepted |
Colors | Black & sand yellow |
Symbol | A stylized marilith and pit fiend poised to strike each other |
Motto | To Tyrants Go the Spoils |
<< Evil Campaign Index The City of Eltabbar >>
